DUNGEONS & DRAGONS:
WARRIORS OF THE ETERNAL SUN
SYSTEM: SGEN
GENRE: RPG
Dungeons & Dragons: Warriors of the Eternal Sun is a role-playing video game developed for the Sega system in 1992 by Westwood Associates. The game chronicles the story of a party of adventurers who have been transported to an unknown world and must survive against its hostile inhabitants while learning about their new home. It is based on the Dungeons & Dragons (D&D) game rules, and uses creatures, enemies and themes from the D&D Hollow World campaign setting, such as Blacklore elves, the war-mongering Azcans, beastmen, lizardmen, and dinosaurs.
The human army (composed of humans, elves, dwarves, and halflings) and the goblin army are at war. The goblins are making a final push into Duke Barrik's castle, and the Duke believes that they will overwhelm his castle. However, before the goblin attack begins, the ground begins to shake, the sky tears open and both armies are sucked into a void.
Duke Barrik's castle is transported to a valley enclosed with impossibly tall cliffs and a brilliant red sun overhead (the "Eternal Sun" of the title). The goblins are nowhere to be seen, and the humans appear to be stranded in this new world.
The Duke requests that the four player characters explore this strange environment in order to find allies. While they are adventuring, an unseen force is slowly turning the Duke's people against them. They grow increasingly insane and hostile throughout the course of the adventure. The player characters must unravel the mysteries of this new world and locate the creature known as the Burrower in order to survive.
The player leads a party of four characters (either the default party or one that the player has created). Characters and races can be chosen from the normal D&D options. The game world is viewed from a bird's eye view perspective and the characters can roam around in real time. Battles are turn based. Like most role-playing games, the gaming experience focuses on exploration, inventory management and character development.
The party of characters/heroes can be made up of any combination of the following character types: cleric, fighter, magic-User, thief, dwarf, elf, and halfling. Fighters are the strongest in battle and are the most skilled with weapons. Dwarves share the talents of a fighter. Magic-users are the best at learning magic but they are the weakest fighters. Elves have a good balance between fighting and spellcasting, but do not excel in either. Clerics have healing and support-based magic spells and are reasonably competent in battle. Thieves are stealthy, can disarm traps and have minor magic capabilities. Halflings share the talents of a thief but don't have very good battle skills. The player can decide the name and gender of their characters and choose between four colours of clothing. These are cosmetic details that do not have any effect on actual gameplay. The abilities of the different character classes are based on the rules of the original Dungeons & Dragons game.
The characters' ability scores—strength, dexterity, constitution, intelligence, wisdom, and charisma—are determined during the character creation process via simulated dice rolls. The maximum ability score at the start of the game is eighteen. The ability scores affect gameplay. For example, characters with a high strength score can cause more damage in combat, and characters with a high constitution will receive more hit points.
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