DUNE: THE BATTLE FOR ARRAKIS
(Dune: The Building of a Dynasty)
SYSTEM: SGEN, PC Windows, Android
GENRE: Strategy
Dune: The Battle for Arrakis (a.k.a
Dune: The Building of a Dynasty on Pc Windows) it is a loose sequel of the computer strategy game Dune (although it shared no storyline or gameplay). Both games were based upon David Lynch's 1984 movie Dune, which was in turn taken from Frank Herbert's science fiction novel of the same name. A new house, House Ordos (not found in the novels or film), appears in this game even though it is mentioned only once in the non-canon Dune Encyclopedia.
While not the first real-time strategy (RTS) game (it was preceded by Herzog Zwei), Dune established a format that would be followed for years to come, and is the first to use the mouse to move units, giving much fluid interaction. As such, Dune is the founder of the RTS genre in its modern form. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming Command and Conquer (which was nicknamed "Dune III" by some fans and detractors), the Warcraft series, and many other RTS games.
Emperor Frederick IV of House Corrino is desperate for the harvesting of the valuable spice melange, only found on the planet Arrakis, to pay off all of his debt incurred on internecine wars with family members. To achieve this, he now offers the sole governorship of Arrakis to the House (huge nobleman family/cartel) which delivers the most spice for him out of House Atreides, Harkonnen and Ordos. War begins as deputations from all three Houses arrive on Arrakis.
The player is a military commander from a House of their choice. In the first few missions the objective is to successfully establish a base on an unoccupied territory of Arrakis, to harvest spice and defend against intruders. Later, when the three Houses divide Arrakis among them, the player has to assault and capture enemy territories. When the player dominates Arrakis on the world map, the two other enemy factions ally against their common enemy. The ultimate final showdown is the battle among the player's House up against three enemy sides, among them Frederick's forces the Sardaukar (an unplayable elite force whose heavy infantry are particularly powerful). The final cutscene is different for each House, in consonance with their very disparate worldviews.
Westwood Studios' real-time strategy classic "Dune: The Battle for Arrakis" received a major overhaul when ported to the Sega Genesis. While the basic concept remains the same, the game features all-new graphics, streamlined controls, changes to the tech tree as well as completely new levels.
As in the original game, the player controls the troops of one of three noble Houses, called by the Emperor to mine the Spice Melange on the planet Arrakis, also known as Dune. A series of consecutive battles must be won by mining spice, constructing a base and building units to attack the enemy.
The rather complex menu-based controls of the original game have been replaced by a context-sensitive cursor system, where a unit reacts according to what is below the cursor - either moving to a destination or attacking an enemy unit, for example.
The tech tree has been simplified: Among other changes, concrete slabs are only available in the 2x2 size, there is only one type of vehicle factory and the advanced units do not require an IX research center anymore.
Finally, the progression of levels in the console version is strictly linear, as there is no choice of the next map to be played as in the original version.
PC Windows Files:
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Android Apk Files:
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