RESIDENT EVIL VII
Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal.
Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level.
Resident Evil 7 is the seventh main game in the series and the first one from the canon series to switch from 3rd-person to fully 1st-person perspective. The game features Ethan as the entirely new protagonist not seen in any of the previous Resident Evil titles. He arrives to a farm house in rural part of Louisiana in search of his missing wife, Mia. His wife disappeared several years ago without a trace, and his only clue was a video file of her he has on computer telling him that if he ever sees that message, that he should stay the hell away from here and forget about her. What man could just give up on his wife so easily... Ethan definitely isn't the one to accept the current situation and has come looking for her wife and doesn't plan to return without her... or the truth behind her disappearance.
While the game progressively introduces more weapons and increases level of action as the story progresses, it starts with protagonist in a fairly helpless situation seeing how main foes cannot be killed so easily, and when they are killed, they don't stay dead for long. Ethan will find himself running for his life or trying to hide in order to save the bullets for when he may really need them. The inventory size is limited and can be increased by collecting additional backpacks, and items cannot be dropped anywhere to be collected later. Instead, there are various item boxes around the map, mostly in save rooms near the tape recorders which are used to save game progress, where player can store and retrieve items (the boxes are all "magically" connected, so stored item in one box can be retrieved from another). There are four weapon slots for quick change, while the rest of the slots are just for holding items. Healing items have their own configured button which uses healing items in order of lower healing property (if you have small and big healing potions, small one will be used first). The game is not paused while using inventory, and it doing so in a dangerous area, enemy can attack you while you're in the middle of it.
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